Understanding and interpreting information: Visualization is necessary for dealing with complex data.
Improved communitcation with computers: Graphical and audio interfaces are helpful.
Better product designs: Designers can explore more avenues in less time and can focus on the creative aspects of design (which do not include drafting).
More economical designs: Design databases can be "tested" electronically, reducing dependence on complex and costly physical modes (e.g. aircraft).
Better products:: Design databases can be transmitted to robots for manufacturing (3-D output).
User Interfaces
Hypermedia
Presentation Graphics
Electronic Publication
Office Automation
Computer Aided Design
Visualization
Education
Process Control
Entertainment
Simulation
Graphic Arts
It seems to me there are eight fundamental areas of computer graphics. Obviously this is debatable, but this classification seems to work.
Mathematical Structures
Spaces, points, vectors; dusts, curves, surfaces, solids.
Modeling (Object Modeling)
Description of objects and their attributes, including
Techniques for object modeling, including
User Interfaces
Human factors, I/O devices, color theory, workstations, interactive techniques, dialog design, animation, metaphors for object manipulation, virtual reality.
Graphics Software
Graphics APIs; paint, draw, CAD and animation software; modeling and image databases; iconic operating systems; software standards.
Graphics Hardware
I/O devices, specialized chips, specialized architectures.
Viewing
Abstract to device coordinate transformations, the syntehetic camera, windows, viewports, clipping.
Rendering
Realism, physical modeling, ray tracing, radiosity, visible surface determination, transparency, translucency, reflection, refraction, shadows, shading, surface and texture mapping.
Image Processing
Image description, image storage, image transformations, image filtering, image enhancement, pattern recognition, edge detection, object reconstruction.
Objects are the (usually 3-D) conceptual entities that exist in their own coordinate systems; images are the (usually 2-D) realizations of objects on some media.
