java ClockSolver grainwhere grain is an optional real number that gives, in seconds, the amount of time that will drive the simulation. It should be (a double) in the range
0.0 < grain < 3600.0with a default value of 1.0.
java PlaygroundSolver x0 y0 dx0 dy0 x1 y1 dx1 dy1 x2 y2 dx2 dy2 x3 y3 dx3 dy3 grain_optional
0.0 < grain <= 60.0 ;if absent, use a default grain of one second.